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    On The Design Of Sportswear

    2012/8/20 16:21:00 35

    Fashion DesignSportswearSportswear DesignFashion Version.

    Sports style design techniques are usually shown in fabrics (Lycra cotton, cotton, polyester, comfort and functional fabric combinations), color (bright color, large area mosaic color), brand Logo (embroidery, applique embroidery, water color printing, offset printing, flocking, etc.). Sports version from the type of professional sports version, leisure sports version, professional sports version is usually stereotactic, three yuan dynamic cutting, such as swimming, speed skating, gymnastics and other sports, in order to reduce human resistance to exercise three yuan dynamic cutting (in a certain posture to make three-dimensional cutting). Wu Rongzhao and Wu Rongguang said that leisure sports version usually adopts plane cutting, stereo cutting and two yuan cutting.


    Human body and exercise clothing structure


    When the body is static, there are more than 180 sides, and the surface of the human body can not be calculated dynamically. Every dynamic effect is contracted and stretched by the joint movement of the skin. The skin texture effect of the garment must be in line with the direction of the joint movement. Wu Rongzhao and Wu Rongguang think: usually the clothing texture effect is designed by the relaxation degree of the clothing, the elastic fabric and the joints.


    First, the relationship between shoulder joints, elbow joints, wrist joints and clothing structure.


    1, Wu Rongzhao and Wu Rongguang think: the shoulder joint movement direction has forward, backward, outward. The human body moves forward at about 180 degrees in the natural upright position, moves backward about 57 degrees, and moves outward about 130 degrees. The corresponding garment parts are armhole, cuff and sleeve fertilizer. The deep and shallow armhole, the high and low sleeves and the small size of sleeves directly affect the mechanism of movement. Wu Rongzhao and Wu Rongguang believe that Sportswear The armhole should not be too deep, the sleeves should not be too high, and the sleeves should not be too small.


    2, the elbow joints usually bend forward, so Wu Rongzhao and Wu Rongguang think that the appropriate amount of relaxation should be on the elbow of the garment, or the design should be three-dimensional, pleat, and save at the elbow.


    3. Wrist joint affects clothing less, considering proper cuffs design.


    Secondly, the relationship between the clavicular joint and clothing structure.


    In daily life, the chest lock joint usually has a large forward motion and a relatively small amplitude of backward motion. Wu Rongzhao and Wu Rong Guang think that when the design of the chest width and back width parameter is designed, the amount of back movement should be considered more.


    Another link between the hip joint, the knee joint and the garment structure.


    The influence of hip joint, knee joint and trousers structure is most direct, especially in daily life. When the hip joint is 1cm, the external skin stretches 4cm, so Wu Rongzhao and Wu Rongguang think that after the design is long, it is necessary to give appropriate relaxation. The knee joints should be moderately relaxed or designed with three dimensional pleat, pleat and saving.


    Two. Sports Clothing design Edition and fashion, popular edition


    Wu Rongzhao and Wu Rongguang think that the sportswear version type sports machine is rational and comfortable, but the relative appearance effect is rather poor. Many sportswear models are biased towards the mechanism effect, ignoring the visual effect, thus limiting the popularity of sportswear. In particular, fashionable and popular version elements are used skillfully in sportswear, so sportswear is more competitive and sense of the times.


    From the perspective of clothing modeling, there are usually exaggerated A, T, H and X. Wu Rongzhao and Wu Rongguang believe that the annual popular lines extend in the four models or the appropriate changes in the shapes.


    Type A is usually suitable for skirts, dresses, dresses, windbreaker and short coats, such as 05 spring, Natsu Bohemia style plucking, waist section raising A type effect dress, reflecting the prevailing prevailing lines.


    Type T is usually suitable for men's clothing and exaggerated shoulder shaped women's coats.


    Type H is usually suitable for men's wear, women's wear, T-Shirts, shirts, jackets, windbreaker, coats, jackets, skirts, etc. The H model is relatively neutral.


    Type X is more suitable for women's wear (coat, shirt, T-shirt), for example, 04 years Han Feng shoulder, waist and waist section to lift X coat, reflecting smooth and soft female lines.


    Wu Rongzhao and Wu Rongguang think: Sports Clothing version The type H and X are the main parts of the structure. Most of them are made up of two sides. Women's clothing is occasionally composed of four sides, and the three sides are seldom used in sports structure. Sportswear partial processing methods: shoulder less shoulder sleeve treatment, low sleeve mountain without eating potential AH processing, no dart body structure processing, receiving swing, cuff rib processing, pumping rubber band waist, skirt waist processing.


    When women's sports version is moving from H to X, it is very important to measure and grasp. Too little can not embody women's lines. Too many lines are too feminine and lose the meaning of sports. From H to X, we need to locate the brand and locate the products.


    China's sports brand is only more than 10 years old. The brand version has no distinctive characteristics and inherent style. As a brand's substantive means of communication, version has an indirect effect on brand knowledge. Wu Rongzhao and Wu Rongguang think that establishing brand version system is an important measure for brand development. Brand culture and brand spirit are embodied not only in the design concept, but also in the version style.

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