The Essential Knowledge Structure Of Garment Designers (Two)
Design ability
Planning, developing plan, designing and making, selling to information feedback and summarizing.
(round-trip) design is a process of creation. After having a good idea, it is then how to finish and realize the idea, and draw the design concept on paper, not the completion of design, that is only the beginning of design.
The costume design effect diagram is one of the visual expression means of design conception, and whether the design idea can be realized, we still need to use specific materials to explore the possibility of its realization through a certain skill of tailoring and making technology.
Therefore, designers, if they do not know the actual operation skills such as the performance of fabrics, cutting methods and production techniques, are certainly not very clear about the design. They often see many designs with beautiful pictures, but they are not practical, or even if they are not able to wear them.
It can be seen that mastering the basic skills of cutting and production is not only necessary but also essential for designers.
In fact, many of the design skills, the feeling of design, is not on paper, but in the actual process of making, cutting and sewing.
The so-called "lines" and "modeling" in clothing are by no means the lines and shapes on the paper, but the lines and shapes on the three-dimensional space in three-dimensional space. This feeling can only be improved in the practical training of three-dimensional space.
Whether the designer of Paris high fashion or the designer of general garment enterprise, besides expressing their design intention in the form of painting, the design is mainly based on three-dimensional clothing modeling.
Therefore, whether it is the clothing school of Paris's High Fashion Association, or the FIT (New York fashion Engineering Institute) of New York and Japan's culture and Clothing Institute, it is a compulsory course for the students to design, tailor and produce technology.
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