Introduction To The Footwear Industry, You Must Know The Attempt.
For initial entry
Shoe door
Most of my friends are just friends who have just graduated from college or industry training classes, and some are friends who rely on their own interests to collect materials from the Internet.
For the first entry friends, there is little or no work experience.
For the design is still at a very vague edge, most of the works rely on their own hard work to create a piece of work is too immature.
Over time, failure to break through leads to a self doubt mentality.
I can not, I can not, I should give up and take the place of it. A large part of people waste all the efforts in front of them, while a small number of people continue to live under the pressure of life, but they are often hard hit in spirit.
The competition in the industry has made many forerunners reluctant to share their experience. So how can we break through the plight of ourselves and move towards the footwear design?
1. learn from a single shoe type.
There are many kinds of shoes, and it will be difficult to learn all of them at any time. It is necessary to accumulate some understanding and experience for shoes. We should start learning from single shoes. Then how can we start? It can be difficult to change the simple shoes, or from simple to difficult shoes, or to see personal interests, or to see the development requirements of the industry. Now many foreign trade companies or domestic companies have set up professional teams, such as full-time development of running shoes or outdoor shoes or casual shoes group development.
At the very beginning, we can carry out design exercises for special shoes.
2. line structure exercises
After confirming the shoes we have learned, such as casual shoes, then we should practice from the line construction of casual shoes.
You can draw from other people's design draft, from which you can grasp the general camber of casual shoes, the ratio of side height to some shoes, and the form of body structure.
With the development of science and technology and the requirements of most companies, computer design has become the mainstream.
Computer software drawing requires the least number of nodes to draw shoes, and that point must have a bottom at the beginning of that point.
These exercises have a certain foundation and then look at the actual shoes. If you can put some of your home's casual shoes on the table, you can observe and practice painting.
In comparison with other people's design draft, we can grasp some skills of drawing parts.
3. imitation exercise
After a general line structure exercise, we can try out the imitation training of shoes, and understand the application of the structure and technology of the original shoes.
This is a very important link. We must be patient and practise for a period of time.
Style, structure, beauty, location, color matching and so on can also get experience from it.
This is mainly for enhancing the observation ability in the future work.
Even now, most of the personal design will follow the drawing of a line to understand the trend and style of the line, and then a whole series of development.
In fact, shoe designers are similar to painters or artists. They need to learn from (imitation), create and experience gradually, and gradually form their own style.
4. collection and application of data
For reference, we need to be prepared when designing or modifying styles.
We can make use of the overseas sale of shoes net / footwear brand online to sell or push product downloads in the next season, or buy Footwear magazines or go to shoe stores and other means to expand the collection of information.
In short, the more you collect, the better you will learn from your design.
5. digestion of data
After a certain amount of data collection, we should take the time to look for the style, that is to see the style analysis and the design source of the style, and how to understand the structure, material, color matching and craft collocation from the details, and get a visual effect.
We should have a good idea of how to buy a bright spot.
No matter whether you are a beginner or experienced designer, you should maintain such a habit of data digesting.
From this, we can expand our thinking and let our creative inspiration flow.
In addition, I often go to the famous shoe store, which is a habit.
Learn some of the mainstream styles, color materials and practical process.
6. revision and design exercises
With the above foundation, we can start modifying the styles. This is also a very important link.
After revision to a certain extent, we also have a certain understanding of the style of shoes. Let's do a whole set of design exercises with the same style.
All of these must be done step by step.
You can set a goal for yourself, such as how many modifications to be made in a month, what kind of technical level to be changed, and how to develop the whole style of taste.
These individuals should have a clear direction and strict implementation.
This progress will be faster.
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7. understand the current situation of the industry and strengthen the combination of theory and practice.
We can go to some footwear design forums or some shoe nets or personal blogs to see the introduction of works and obtain some professional theoretical articles (shoe design) or industry knowledge or personal experience introduction, from which we can think about digestion and growth in the process of personal consultation and personal experience accumulation.
8. using environmental learning
If there are conditions for internship or assistant to enter the shoe business development department, you can make use of the convenience of work, let the design supervisor or colleagues help you and learn from the existing information of some shoe companies.
It is a very important way of learning to look up the latest styles, understand trends and understand the source of design thinking from other people's design works.
Conditional friends can also invite a working footwear designer to guide their style design.
The environment brings up different talents. If there is a good environment, we should seize the present and make use of all possibilities to let the industry knowledge we have learned the most and achieve the upgrading of design ability.
9. application of software
No matter whether you design the manuscript or the direct design of the computer software, you will ultimately make computer based rendering or color matching.
Vector software must grasp one. Now many companies do not need PS rendering, but through vector form performance and color matching, to adapt to development and improve work efficiency.
The most widely used software is illustrator.
Personal application is also the main application of the software.
But in addition to the software used in the work, there are also some software applications such as computer knowledge.
10. time to grasp
Remember that the same time, the number of exercises is not equal to the same experience.
Only time spent learning can gain more experience.
This is not difficult to explain. At the same time, friends who study at the same time will be more mature than you in designing or designing.
There are few talented people, actually more ordinary people, and the most basic requirement for early success is that you work harder than others.
Finally, I would like to emphasize that beginners should learn patience and imitation exercises first, and remember that I simply imitated and worked hard to modify them.
In addition, it is necessary to accept others' advice with an open mind. Perhaps I have been practicing painting and drawing every day, and I feel very good about painting myself. But in others' eyes, maybe there are still some problems, especially if the professional designers are pointing the finger, they may be full of defects, and they have to be revised and revised.
Maybe a look of style design has been knocked out, or a modified style has been changed over and over again, but it still has not met the requirements. Although it seems simple but annoying to boring, we all have to be tolerant and open-minded, and the learning process is very boring, and it is very easy to self doubt whether it is the material of learning.
At this stage, it is easy to give up or be in a low ebb, resulting in the slow growth of learning.
At that time, you may not be able to identify yourself with your thoughts, and you may not be able to identify with your face or face your own self-esteem. You may be ridiculed. This is a blow for you or others. Do you think you can not be open-minded to accept other people's advice? What else will guide you later? We should first listen and think about it, but we can retain our own opinions. But we should change it according to the requirements of others, and then we can not accept it. We can put the effect of the two kinds of improvement on one side, and we will go back to see it after a while. Also, bear in mind that beginners are easy to limit.
Because we are at different levels of design. What we see and think will follow our own growth.
Just like some design manuscripts, you thought that the design was already good, there was nothing to change, but as you grew up in your personal experience and returned to your head, you would find that there was a lot of deficiencies in your design, and it was acceptable to show your advice to others at that time.
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