Costume Designer'S Judgment Standard - Knowledge Structure
1, the ability to learn from others.
Original draw lessons from Also known as imitation, such as: imitating (fear of others), competing imitation (superhuman first class), and anxious imitation (same as others but not obsolete, outdated), Trinity imitation: direct imitation (children imitate adults, monkeys learn smoking), indirect imitation (accumulation, summary, comparison, memory, etc.), creative imitation (excellence innovation, inheritance of rebellion). In fact, fashion design is the whole process of creating and inventing, bold design, bold spanformation, bold and practical new technology, new materials and new technology.
To some extent, the conception stage of costume design is actually the choice of styles in the mind. Design is a kind of creation, but it is not an invention. Therefore, design must draw lessons from predecessors.
clothing Design Even more so, because the changing process of clothing is continuous and uninterrupted. Every garment is in the way of changing the history of human clothing culture. To learn from predecessors, we must learn and study the achievements and experiences of our predecessors with an open mind. As for clothing design, the first thing to learn is the history of clothing, because in order to accurately grasp the current fashion in design, we must understand the changing process of clothing in the past and grasp the law of change. If we want to surpass predecessors in design, we must first learn the historical experience and traditional skills of our predecessors. It is not only necessary to learn the history of Chinese clothing, but also to learn the history of Western costumes and to study the existing national costumes around the world. Especially for our Chinese people, in order to catch up with the advanced countries in the design world, we must not only understand our own history, but also try our best to understand the vicissitudes of Western clothing. In this way, in the face of all kinds of international popularity, we will have our own opinions and opinions when we absorb and draw lessons from it, instead of blindly copying and copying.
In addition, we should draw attention to the breadth, and we should try our best to study and dress in other fields. Because clothing is a comprehensive cultural phenomenon, involving all fields of social science and natural science. The content of the designer is complex. It should not only grasp the historical trend and market changes at that time, but also know the strength of himself and his competitors, and have the ability and strength to organize production so as to achieve his own design intent and bring profits to the enterprise. Therefore, designers should have extensive culture and rich experience, love life, be interested in everything, and have strong curiosity. In this way, we can broaden our thinking and draw lessons from the design concept. Only by standing on the shoulders of giants can we design works that are higher than those of our predecessors. This is the importance of reference.
2. Designed ability
Planning, developing plan, designing and making, selling to information feedback and summarizing. (round-trip) design is a process of creation. After having a good idea, it is then how to finish and realize the idea, and draw the design concept on paper, not the completion of design, that is only the beginning of design. The costume design effect diagram is one of the visual expression means of design conception, and whether the design idea can be realized, we still need to use specific materials to explore the possibility of its realization through a certain skill of tailoring and making technology. Therefore, designers, if they do not know the actual operation skills such as the performance of fabrics, cutting methods and production techniques, are certainly not very clear about the design. They often see many designs with beautiful pictures, but they are not practical, or even if they are not able to wear them.
Visible, mastery Cut The basic skills are not only necessary but also essential for designers. In fact, many of the design skills, the feeling of design, is not on paper, but in the actual process of making, cutting and sewing. The so-called "lines" and "modeling" in clothing are by no means the lines and shapes on the paper, but the lines and shapes on the three-dimensional space in three-dimensional space. This feeling can only be improved in the practical training of three-dimensional space. Whether the designer of Paris high fashion or the designer of general garment enterprise, besides expressing their design intention in the form of painting, the design is mainly based on three-dimensional clothing modeling. Therefore, whether it is the clothing school of Paris's High Fashion Association, or the FIT (New York fashion Engineering Institute) of New York and Japan's culture and Clothing Institute, it is a compulsory course for the students to design, tailor and produce technology.
3, deep Art Attainments
Fashion design is both a product design and an artistic creation. Therefore, a wide range of artistic accomplishments are very important for fashion designers. A great master of fashion in painting, music and many other aspects of knowledge. His disciple, Yves Saint Laurent, is also an artistic genius. From Saint Laurent's works, he can see that he has a wide range of inspiration, and can feel the influence of contemporary masters of Art: passionate Spanish style, beautiful Russian style, simple and bold African style, dignified and distinct Chinese style, and the classical flavor of the lac Katz style wedding dress, the bright color of Picasso style, the concise and lively Mondrian cold abstract art and pop art, etc., all in their works, which have unique use and play. Chris, who was once known as "the king of fashion", is the architect of the French fashion designer, Qiang Qiang Diol. Now active in the international fashion stage of the design master Lssey Miyake, Gore Zie, absurd GRACO and so on, are also a number of artistic talent outstanding artists. Profound artistic attainments determine the infinite creativity of designers.
4. Rich market experience, such as: accessories Market: the market of fabrics and accessories in and out of the region.
Information and information market: fashion information, fashion trends, designer manuscript information. Garment Market: brand, wholesale and retail. Clothing Market: jewelry, accessories, beauty, skin care and so on. Production front-line Market: production, washing, clothing, dyeing, printing and so on.
As a product design, Costume design effect The advantages and disadvantages are not judged by an expert, but by the market. Therefore, if designers know nothing about the target market they serve, it will be very dangerous, because their design will probably not be approved by the market and backlog, which will bring huge economic losses to the enterprise, or even bankrupt it. Designers should maintain their individuality and unique design style, but this does not mean ignoring the needs of the market. Designers and painters are different from each other. They should not be self indulged. They must always pay attention to the new trend of the market. On the basis of maintaining their own design style, they must stand on the consumer's standpoint, and each detail should be put into operation so that they can remain invincible in the fierce market competition.
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