Three Stages Of Fashion Designers' Growth
How to become a person
Fashion Designer
What about it?
Some fashion majors replied: "because it is hard to wrap up money without money, and have no money to open a conference."
Some people also say that the environment of Chinese designers at present is not good enough. Designers can not get enough attention in enterprises, and they are hard to succeed.
Is it really difficult to become a fashion designer?
In fact, it is not.
As long as we go out of the wrong way of thinking and work hard according to certain rules, it is logical to become a designer.
In order to fashion design, we must learn the basic theories and methods of fashion design.
Most of the designers have completed or completed the process.
However, in the process of learning, many people have two misconceptions:
First, redesign and light technology.
Fashion Design Major
Most of the teachers and students consider themselves to be arts, and they should focus on the design of their works.
This kind of thought led to their difficulties in making plates and making them impossible.
Because their design lacks the basis of structural design, such as castles in the air, such a design has not been put into production and has been "shot".
The two is creativity and practicality.
Clothing design is product design, sales volume is the fundamental goal of clothing design, and artistic creativity is the means to achieve the goal.
But many people who study fashion design locate themselves in the category of artists, take costume design as pure art behavior, and enter into the misunderstanding of creativity.
I asked a designer: why do you design products that are not recognized by consumers?
The answer is: at present, the level of consumers in our country is too low, and I can only accept it after several years.
Later, it was discovered that there were some designers who had this idea.
It is not surprising that this design is too far away from consumers.
To sum up, if you want to be a real designer, you must put aside the lofty artist's shelf and be willing to be a small disciple in the market, and firmly establish the consciousness of serving the consumer.
A solid grasp of the basic theory of clothing design and the basic skills of clothing design and production are the first stage of the designer's learning process.
Learning fashion design
When they graduate, they regard themselves as designers, but they can not solve the problem of poor design inspiration. Even if they think hard, creating their own things is hard to be recognized by society. The fundamental reason is lack of design experience, design inspiration and lack of mastery and accumulation of market information.
Where does design inspiration come from?
A piece of article once said that designers should live in noble and luxurious environment to cultivate fashionable and elegant design inspiration.
There are people who fantasize about sleeping in quilt for three days and three nights, and then they will be inspired at some point.
These absurd statements can only mislead prospective designers who are very confused.
Then, what is accumulation and how to accumulate it?
In short, it is from the initial stage of imitation to the advanced stage.
At the beginning of accumulation, it often shows the imitation of successful design, mainly through the gradual design and thinking of successful design and careful imitation and imitation.
But imitation is by no means simple.
The advanced stage of accumulation is a high level of extensive artistic reference - absorbing essence from other art and others' designs, merging with oneself, innovating and developing on the basis of tradition, getting inspiration and diving into originality, and breaking through the analogy of art.
When this accumulation reaches a certain level, there will be a leap, that is, initially formed something with its own characteristics.
The so-called "recite three hundred poems in the Tang Dynasty, do not make a poem, will also be able to speak" will vividly illustrate the role of accumulation.
The process of accumulation is a longer process than learning, and it is also a painful practice, but it is an insurmountable process for designers.
If the best stage of the designer, the innovation stage, is compared to the steam after boiling, then accumulation is the process of burning water from 0 degrees to 99 degrees, which is a process from quantitative change to qualitative change.
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