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    Electricity Supplier New Revolution, Double Eleven Calculate What!

    2016/12/14 17:07:00 42

    Mobile Internet GamesElectricity ProvidersService ProvidersScene Marketing

    According to relevant reports, as of June 2016, the number of Internet users in China has reached 710 million, and Internet penetration rate has reached 51%, which is 3.1 percentage points above the global average.

    Mobile phone users reached 656 million, and mobile Internet dominance was enhanced.

    In 2016, the usage rate of mobile Internet Games reached 46.1%, up 8.3% from 2015.

    This shows that mobile Internet games play an important role in mobile Internet applications.

    With the constant changes of the market, the competition of electronic games is becoming more and more popular. E-sports itself is becoming more and more perfect, and related industries are springing up like mushrooms. This has also led to the increasing commercial value of the marketing service market.

    For the traditional electricity supplier, the most puzzling problem for the vast majority of businesses is the difficulty of obtaining traffic, the high cost of promotion, the low rate of repeat purchase and the backlog of inventory.

    Thus, the first domestic scene marketing service platform, hunt enough network, developed by Shanghai Zheng Ying Network Technology Co., Ltd., seize the opportunity to put forward the scene marketing mode. It aims to solve the problems of difficulty in obtaining traffic, high cost of promotion, low rate of repeat purchase, and backlog of inventory by pferring the focus of consumers' consumption through scene marketing, avoiding the traditional marketing mode of reducing sales value through discount sales, low price competition and so on to remove the inventory of enterprises.

    After six months, the hungman network launched a national treasure game - treasure storm.

    On line 8 days, the number of games has exceeded 100 thousand times, and the number of players who exchange gifts in the background has reached 20000, and the total volume of platform pactions has reached 100 thousand.

    Through the cooperation with the big platforms and the word-of-mouth of friends circle, the scene marketing mode not only increases the interest, but also greatly stimulates the shopping desire of netizens through sensory stimulation.

    The first battle, hunt net has achieved very good results.

    Hunt hard network CEO Mr. Zhao Wenming said: the future marketing, as long as your product into the consumer's mobile phone is the best marketing channel, but the mobile Internet's key traffic source is friends circle, friends' vouchers and digital entertainment. Hunting network chose to enter the 2 area of business from digital entertainment.

    This game is our opening work, and this is also one of the marketing directions that the hungman network focuses on.

    This is a revolution in e-commerce, which indicates that e-commerce has shifted from traditional e-commerce to new scenes.

    Online retailers

    Field!

    The vision of hunting network is to create a win-win business platform with Chinese characteristics. It shoulders the mission of helping SMEs to digest inventory pressure, improve product sales and increase profits under the new economic form of overcapacity, and build their own consumption platform for enterprises, helping the healthy development of small and medium-sized enterprises.

    It is reported that at this stage, the hunting network will access a large number of games and entertainment scenes, mobilize the consumers' senses through the scenes, greatly enhance the interest of online shopping, and guide the users' huge consumption power in the virtual scene to the real goods and services.

    As a scene marketing service platform with digital entertainment as the breakthrough point, liegouchina.com successfully built the top hunting scene network trading environment in 2016, and obviously has basically reached its initial goal.

    Now, liegouchina.com is also planning to expand its platform trading category, and cooperate with domestic and foreign peripheral suppliers to increase the content of game peripheral pactions into its own platform.

    The head of the hunting network platform said.

    With the development of technology in recent years, scene marketing has become more and more intelligent and technology sense. It has played a great supporting role in improving the consumption experience of consumers. The major marketing tool providers have given businesses a lot of surprises in terms of innovation and design.

    Therefore, the field of marketing has received more attention and brought more profits.

    For consumers, experiential and interactive scene marketing is good or bad.

    brand

    The influence of feeling is also getting bigger and bigger. It is for this reason that liegouchina.com has made himself a hurricane.

    Scene marketing

    A new attempt to improve the consumer experience.

    At the same time, the liegouchina.com platform has already launched interactive scene game ordering service, breaking the current pattern in marketing service domain.

    It is reported that there will be more types of post game services on the line in the future, and constantly improve the circle of its post marketing service market. From this level, the future development of hunting network is indeed worth looking forward to.

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